Personally I main spy but i wanna know what you main! I main spy and this is my load out: Strange Pro Ks L'etranger - sheen: Agonising Emerald. Killstreaker: Incinerator Sapper: Ap sap or Snack Attack Knife: Strange Your Eternal Reward Watch: Quackenbirdt OR deadringer. (Some Items i have sold but i am re-buying soon) So? Whats your main and its load out?
Hmmmm, I tend to play all of the classes but I really do enjoy Spy. A skinned Pistol Normal Knife Dead ringer
Soldier have to practice for season 20 of hl and looking for a 6s team probably steel or iron for pocket or scout. Stock with gunboats or shotgun depending on the situation always with escape plan or disciplinary action.
I seem to main soldier for some reason. Strange Pro KS Festive Rocket Launcher Strange Concheror Escape Plan Although I do wanna get back in the groove with spy and huntsman sniper
Spy Aussie Prof Ambassador Aussie Prof Knife Strange Dead Ringer SF Sapper Soldier Aussie Prof Rocket launcher gunbots/conchorer Market Gardener/Escapeplan
I don't really main anybody, I love to play all the classes, but one I've been playing most recently is Engineer, and to be more specific, a bit of an Aggressive/Defensive playstyle, move your sentry up when your team has an uber or if the enemy is distracted with your team, or keep the sentry back a bit, but not too far back when most of your team is dead, or if the enemy is trying to move up, which is why I love the Wrangler, your sentry is able to take a lot of punishment before it goes down, which could be the time your team needs to take out the Soldier and Medic Combo which had been dominating most of your team, and you can push the cart or capture the point or whatever else you need. Dispensers are useful when your Defending, I don't build many dispensers, but when I do, it's normally when I'm defending and the team is about to push out or something like that. Teleporters win games for the Defenders, end of question, even though once my first teleporter made before the round actually begins is destroyed, I never build another, I should get into the habit of not doing that. But here are my loadouts Primary - Shotgun Secondary - Wrangler Melee - Wrench Mostly use this loadout for the defenders rather than attackers, but it works well both ways, shotgun is a pretty good weapon to finish people you've damaged with your sentry by using the wrangler, and Wrench is incase people get too close, I just think it's a good, well-rounded weapon. Primary - Frontier Justice Secondary - Pistol Melee - Wrench/Jag This loadout is always for the attackers, never defenders, it's such a good loadout for taking out a small group of weak classes, store up the crits, and take out the beefier classes, and finish off the stragglers with the pistol if they got low health.
Pretty much except the lenny, Lenny was 2015 me, and 2015 me is some sort of terrible monster that hides under my bed and tries to get me to go under the bed with the incentive of candy and pudding pops.
I play everything and use a ton of different loadouts. I do tend to use stranges more however as I enjoy leveling them up.
I main Heavy Primary - Tomislav. A viable sidegrade to the minigun. Great for medium to long distance fights (as well as short). The use of a stock minigun and tomislav are also usually map dependent. (for example: playing on swiftwater you'd run stock, while on upward you'd run tomislav) Secondary - Sandvich. An essential secondary for anyone who plays Heavy. Heal yourself back to full health in 3 seconds, heal others, and have sandvich parties. Melee - Fist of Steel. Works great when you want to get out of sticky situations, or just want to bait out a sniper into shooting you