Gmod March 2016 Update

Discussion in 'Game Updates' started by Automated RSS Feed, Mar 29, 2016.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

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    A new update has been released!

    This update focuses on fixing bugs and gives text rendering a little love.

    As usual, servers will need to be updated.
    Clients will automatically update when you restart your game.

    Thanks to everybody who helped with testing the update and reported any bugs/problems.

    Engine Changes

    • NEW Added ‘mat_reloadtexture’ console command. It reloads a single texture
    • NEW Added ‘whereis’ console command. It displays the real location of a file that is mounted on the virtual filesystem
    • NEW Support for AE_CL_STOP_PARTICLEEFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
    • FIX Texture auto-refresh no longer reloads every texture in the game and can reload JPEGs
    • FIX Fixed TLK_PLAYER_ASK_FOR_BALL console warning message
    • FIX Fonts on Windows and OSX can now display non-latin characters
    • FIX Fonts contained within Workshop addons are now properly loaded
    • FIX HTML panels and anti-aliased text are now correctly alpha-blended on OSX
    • FIX The game can now be played on OSX from case-sensitive filesystems such as NTFS
    • FIX Hot loaded models (e.g. playermodels, vehicle models) no longer stretch across the map and/or crash the game
    • FIX Workshop Lua files now emit errors with the correct file path
    • FIX Gamemodes within addons now have their ‘entities’ and ‘content’ directories mounted
    • FIX Parented entities’ physics objects will no longer fall out of the world and cause their parents (e.g. vehicles) to be removed
    • FIX Cyclic entity parenting no longer crashes the game
    • FIX Navigation meshes can now be loaded from within addons
    • FIX Engine tools now work. You can access them by launching the game with the “-tools” parameter
    • FIX Certain NPCs no longer cause a crash when taking damage with a NULL inflictor
    • FIX Airboat guns no longer cause a crash if fired as a player is joining
    • FIX Airboats no longer cause a crash when attempting to eject a NULL player
    • FIX Multiple bug fixes for hammer
    • FIX Armor is now networked as a 32-bit unsigned integer
    • FIX Health and max-health now properly update when changed on “anim” SENTs in singleplayer
    • FIX “kill” input no longer puts players in an invalid inescapable state
    • FIX The pistol now uses less network bandwidth when equipped
    • FIX Fixed corruption in the SVC_PacketEntities net message. This should stop disconnections from servers with ‘random’ reasons and some other odd behaviour
    • UPD The max size of reliable snapshots has been increased from 256KiB to 1024KiB. This should reduce or eliminate any “Couldn’t send snapshot.” errors
    • UPD The max value of ‘net_max_fragments’ has changed from 1260 to 1792
    • UPD Major improvements to text rendering on OSX
    • UPD Forced player simulation now modifies the usercommand’s command-number and random seed
    • UPD The console can now be opened by pressing shift+escape. The old behaviour remains unchanged
    • UPD Improved delta encoding of ragdoll bone positions/angles. They should now use slightly less bandwidth
    • UPD Improved the error message emitted when patch materials have failed to load
    • UPD Limited length of URL in JavaScript error prints
    Game Changes

    • FIX Doors now properly play their open/close sounds even when penetrating the world
    • FIX Fixed vertical text alignment on spawnicon labels
    • FIX Entity spawn/remove effects should now always play properly in Sandbox
    • FIX Footsteps now properly alternate between left/right clientside
    • FIX Animations such as swimming and crouching are now properly applied to all players
    • FIX Clientside debris will no longer get stuck inside itself
    • FIX S.L.A.M. weapons now play their sounds (still requires HL2:DM)
    • FIX Suit rechargers now stop playing their sounds when removed
    • FIX weapon_rpg no longer plays its holster sound every time it leaves the PVS
    • FIX Chatbox auto-completion no longer fails when a player’s name contains certain characters (contribution by Chewgum)
    • FIX Players can no longer noclip when dead (contribution by code_gs)
    • FIX Footsteps no longer play while players are dead (contribution by code_gs)
    • FIX Fixed bypass of certain prop-protection addons when right clicking with Hydraulic/Muscle/Slider/Winch tools (contribution by Mista-Tea)
    • UPD Updated some pre-rendered spawnicons
    • UPD Corpses in Trouble in Terrorist Town now retain any blood splatters and the colour of the deceased player
    Lua API Changes


    • Security Changes
    • FIX Patched multiple DoS attack vectors
    • FIX Stopped certain file names from tricking the netchannel’s security filters

    Continue reading...
     
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