An update has been released! This update fixes a few exploits, regressions introduced by previous update and some specific performance issues. And thanks to everyone who helped testing the update and reported bugs/problems. As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. You can check out the full change log below: Game Changes NEW Added mat_viewportupscale to blocked convar list NEW Added PANEL:SetDrawLanguageID(bool), can be used to hide the language selection box in text entries when typing non-US/UK/whatever NEW Added loading bar text when waiting for Steam auth NEW Added command line option to cause BAssert to dump (Windows only) NEW Added bounds checking to render.GetScreenEffectTexture NEW Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL NEW Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset NEW Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame NEW Added interface for concurrent async server content downloads. Currenty used for Workshop content. NEW Added extra debug output for BASS.DLL Initialization NEW Added test BASS.DLL config to hopefully help with weird “mp3s dont load with error 41″ cases FIX Fixed the “steam id 0 fake players inflate server player count” exploit FIX Fixed clientside SteamID spoofing FIX Fixed not being able to join a LAN server FIX Fixed npc_manhack not triggering npc_maker/npc_template_maker’s OnAllSpawnedDead output FIX Fixed a server crash caused by combine_mine changes in last update FIX Fixed a crash issue with “quit” commands on srcds when having workshop addons installed FIX Fixed a crash when entities with invalid physobjs were in the way of a rotating door FIX Fixed ai.GetScheduleID and ai.GetTaskID FIX Fixed a possible crash issue caused by global NW2Vars FIX Fixed buildcubemaps not working properly FIX Fixed Awesomium view leak FIX Fixed leaked thread in main-menu GMA downloader FIX Fixed addon extraction assert/leaked thread handles FIX Fixed incorrect line numbers being reported for errors when using C-styled multiline comments FIX Fixed Entity.IsRagdoll not working properly on client UPD Vehicle.IsValid is renamed to Vehicle.IsValidVehicle UPD All Vehicle methods will error “tried to use NULL vehicle” when used on invalid vehicle UPD Reduced worhless & confusing srcds console output for workshop UPD Switched some spammy serverside console output to DevWarnings UPD Replicated Lua ConVars now properly network to clients when they join the server (FCVAR_REPLICATED flag) UPD The console will no longer hide behind the main menu if you open it too early UPD Improved performance of file.Exists and file.IsDir UPD JavaScript errors in the console now show the file path and line number of the bad code UPD gui.SetMousePos and input.SetCursorPos no longer works while the game is not focused UPD system.HasFocus now also works on Linux and OSX on client UPD File library can now write png/jpg files UPD util.TableToJSON handles arrays properly UPD Proper alpha blending for Awesomium panels UPD Entity:GetNW2VarTable now returns the type associated with each value as well UPD Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent UPD Increased model precache limit to its TF2 4000 limit UPD WorkshopDL GetPublishedFileDetails no longer hangs main thread UPD Tweaks to server-content workshop downloading UPD Improved Addons main menu.. menu – Per tag browsing for friends items, hide dupes/saves from all listings UPD Updated language files UPD Addon extration is now properly displayed on the workshop downloader DEL Removed angle/vector pool debug message Community Contributions NEW Added PANEL.PreDrawModel( ent ) and PANEL.PostDrawModel( ent ) for DModelPanel FIX Fixed an issue with notification.AddProgress() FIX Fixed excessive balloon force crash UPD Cleaned up manifest file and added DoD voices UPD Disabled IK for DModelPanel UPD Replaced loads of ifs with ternary UPD Updated SWEP:ShootEffects comment DEL Removеd unused function and unwanted spaces DEL Removed unnecessary local TTT FIX Fix typo preventing ttt_weaponswitcher_displayfast from being saved. NEW Added ‘wep’ field to all was_pushed tables. Continue reading...