Gmod January 2016 Update

Discussion in 'Game Updates' started by Automated RSS Feed, Jan 19, 2016.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

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    An update has been released!

    This update fixes a few exploits, regressions introduced by previous update and some specific performance issues.

    And thanks to everyone who helped testing the update and reported bugs/problems.

    As usual, servers will need to be restarted.
    The update will be automatically downloaded when you restart your game.

    You can check out the full change log below:

    Game Changes

    • NEW Added mat_viewportupscale to blocked convar list
    • NEW Added PANEL:SetDrawLanguageID(bool), can be used to hide the language selection box in text entries when typing non-US/UK/whatever
    • NEW Added loading bar text when waiting for Steam auth
    • NEW Added command line option to cause BAssert to dump (Windows only)
    • NEW Added bounds checking to render.GetScreenEffectTexture
    • NEW Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL
    • NEW Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset
    • NEW Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame
    • NEW Added interface for concurrent async server content downloads. Currenty used for Workshop content.
    • NEW Added extra debug output for BASS.DLL Initialization
    • NEW Added test BASS.DLL config to hopefully help with weird “mp3s dont load with error 41″ cases
    • FIX Fixed the “steam id 0 fake players inflate server player count” exploit
    • FIX Fixed clientside SteamID spoofing
    • FIX Fixed not being able to join a LAN server
    • FIX Fixed npc_manhack not triggering npc_maker/npc_template_maker’s OnAllSpawnedDead output
    • FIX Fixed a server crash caused by combine_mine changes in last update
    • FIX Fixed a crash issue with “quit” commands on srcds when having workshop addons installed
    • FIX Fixed a crash when entities with invalid physobjs were in the way of a rotating door
    • FIX Fixed ai.GetScheduleID and ai.GetTaskID
    • FIX Fixed a possible crash issue caused by global NW2Vars
    • FIX Fixed buildcubemaps not working properly
    • FIX Fixed Awesomium view leak
    • FIX Fixed leaked thread in main-menu GMA downloader
    • FIX Fixed addon extraction assert/leaked thread handles
    • FIX Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
    • FIX Fixed Entity.IsRagdoll not working properly on client
    • UPD Vehicle.IsValid is renamed to Vehicle.IsValidVehicle
    • UPD All Vehicle methods will error “tried to use NULL vehicle” when used on invalid vehicle
    • UPD Reduced worhless & confusing srcds console output for workshop
    • UPD Switched some spammy serverside console output to DevWarnings
    • UPD Replicated Lua ConVars now properly network to clients when they join the server (FCVAR_REPLICATED flag)
    • UPD The console will no longer hide behind the main menu if you open it too early
    • UPD Improved performance of file.Exists and file.IsDir
    • UPD JavaScript errors in the console now show the file path and line number of the bad code
    • UPD gui.SetMousePos and input.SetCursorPos no longer works while the game is not focused
    • UPD system.HasFocus now also works on Linux and OSX on client
    • UPD File library can now write png/jpg files
    • UPD util.TableToJSON handles arrays properly
    • UPD Proper alpha blending for Awesomium panels
    • UPD Entity:GetNW2VarTable now returns the type associated with each value as well
    • UPD Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
    • UPD Increased model precache limit to its TF2 4000 limit
    • UPD WorkshopDL GetPublishedFileDetails no longer hangs main thread
    • UPD Tweaks to server-content workshop downloading
    • UPD Improved Addons main menu.. menu – Per tag browsing for friends items, hide dupes/saves from all listings
    • UPD Updated language files
    • UPD Addon extration is now properly displayed on the workshop downloader
    • DEL Removed angle/vector pool debug message
    Community Contributions

    TTT


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