Gmod February 2016 Update

Discussion in 'Game Updates' started by Automated RSS Feed, Feb 2, 2016.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

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    An update has been released!

    This update fixes a few regressions introduced by previous update and adds some new functionality for developers.

    And thanks to everyone who helped testing the update and reported bugs/problems.

    As usual, servers will need to be restarted.
    The update will be automatically downloaded when you restart your game.

    You can check out the full change log below:

    Game Changes

    • NEW Added CNavArea.SetParent( CNavArea, type )
    • NEW Added CNavArea.GetParent() – returns CNavArea
    • NEW Added CNavArea.GetParentHow() – returns NavTraverseType
    • NEW Added CNavArea.ClearSearchLists()
    • NEW Added CNavArea.SetTotalCost( float )
    • NEW Added CNavArea.AddToOpenList()
    • NEW Added CNavArea.GetTotalCost() – returns float
    • NEW Added CNavArea.IsOpenListEmpty()
    • NEW Added CNavArea.PopOpenList() – returns CNavArea
    • NEW Added CNavArea.IsBlocked()
    • NEW Added CNavArea.IsOpen()
    • NEW Added CNavArea.IsClosed()
    • NEW Added CNavArea.RemoveFromClosedList()
    • NEW Added CNavArea.UpdateOnOpenList()
    • NEW Added CNavArea.AddToClosedList()
    • NEW Added CNavLadder.ConnectTo( CNavArea )
    • NEW Added net.WriteMatrix()
    • NEW Added net.ReadMatrix()
    • NEW Added support for ortho views in CalcView and cam.Start
    • NEW Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
    • NEW Added CNavLadder.SetBottomArea( CNavArea )
    • NEW Added CNavLadder.GetBottomArea()
    • NEW Added CNavLadder.SetTopBehindArea( CNavArea )
    • NEW Added CNavLadder.GetTopBehindArea()
    • NEW Added CNavLadder.SetTopForwardArea( CNavArea )
    • NEW Added CNavLadder.GetTopForwardArea()
    • NEW Added CNavLadder.SetTopLeftArea( CNavArea )
    • NEW Added CNavLadder.GetTopLeftArea()
    • NEW Added CNavLadder.SetTopRightArea( CNavArea )
    • NEW Added CNavLadder.GetTopRightArea()
    • NEW Added game.GetIPAddress()
    • NEW Added game.KickID()
    • NEW Added Player.AnimSetGestureSequence( slot, seq )
    • NEW Added “body” and “type” for HTTP()
    • NEW Added PathFollower:GetAllSegments()
    • NEW Added CNavArea.GetExtentInfo()
    • NEW Added “AllSolid” to trace result
    • NEW Added optional parameter to poster command to save each frame as a separate image
    • FIX Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
    • FIX Fixed “destination group” problem in multiplayer with npc_template_maker
    • FIX Fixed cyclic reference detection in util.TableToJSON
    • FIX Fixed cyclic reference detection in PrintTable
    • FIX Fixed buffer over-read in input library
    • FIX Fixed collision bounds having no influence on nextbot navigation
    • FIX Fixed net.ReadType for TYPE_NIL
    • FIX Fixed debugoverlay spamming dedicated server console to oblivion
    • FIX Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
    • FIX Possible fix for post processing shaders not working properly on Linux/OSX
    • FIX Fixed model indices above 2048 not networking to clients properly
    • FIX Fixed DFrame:Center when parented inside a panel not at [0, 0]
    • UPD net.WriteType support for VMatrix
    • UPD Catch crash condition in CBaseAnimating::TestHitboxes
    • UPD Error/ErrorNoHalt now call menu state’s OnLuaError hook
    • UPD Improved error handling for NextBot coroutines
    • UPD Don’t try to load binary modules that have the same name as a base Lua module
    • UPD Merged functionality of RunString/RunStringEx
    • UPD Lua kick reasons can no longer be language strings
    • UPD Home/End keys now work in Windows SRCDS consoles
    • UPD Opening the chatbox while it is invisible/disabled no longer changes player view angles
    • UPD Chatbox entry max char count is now correct (126)
    • UPD TextEntry:OnTextChanged is now called after undo operation
    • UPD -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
    • UPD utf8.offset now conforms to Lua 5.3 spec
    • UPD More friendly Steam API failure error messages ( for retrieving subscribed addons )
    • UPD Updated the DirectX out of date popup to allow the user to try to launch the game anyway
    • UPD Don’t let players enter vehicles that they are a parent of (stack overflows!)
    • UPD Limited engine.LightStyle to values that do not crash the game ( 0-63 )
    • UPD Stop g_blurx/g_blury shaders from increasing output brightness
    • UPD ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts
    • UPD Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
    • UPD Context menus no longer remain when their parent is focused
    • UPD Changed scheme of ClientDLL context menus to match DMenu
    • UPD Weapon selection via key bindings should now always work on SWEPs
    • UPD Vector() can now take a Vector as its first argument and return a copy of that vector
    GitHub changes

    Community Contributions


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