If you're innocent, don't throw them, even if nobody's there at the time, don't throw them, so many rdm's are caused by throwing them and we've had to kick multiple people because they were constantly throwing incens and rdm'ing. Please, if you're inno, don't throw incens unless it's absolutely necessary.
I think incens are just unnecessary. Causes a lot of rdm and sometimes ruins other people's traitor round. I have no clue why is incens added to the Gamemode.
They're ok for traitors to use and can be helpful as a traitor but as innocent, they cause some problems
Without them TTT would not be the same, as you said innocent should not abuse them. I think as long as you have a reason to use them such as you are fighting a T It should be good.
Incendiary grenades are usually used by Traitors. Incendiary grenades will burn you to death with fire.
I agree with your statement, but I wish incens were just in the Traitor shop instead of innocents throwing them randomly.
Adding it to the Traitor shop would be kind of pointless since they have poison gas which does the same thing as an incen. Low Damage over a short period of time and both are pretty useless. I've only ever used the incen effectively once. I threw it into the three story tower on rooftops then the guy got stuck on the ladder....
I understand where this is coming from, but if people put it into the maps shouldnt it just be used, or re added as a traitor weapon so that way it makes it easier for Inno's and Detects to wittle out the Traitors. You shouldnt just pull up to the club saying you cant use it, work your way around it
Just because they're there, doesn't mean you should use them. I've used them plenty as an inno/D to attack T's or help other Innos or the Detective. And I've used them plenty as a Traitor. But we're more advocating against randomly (or intentionally) throwing them to cause RDM or attack other players on your team.
Heres some reasons to using Incens as Inno. You know theres a Traitor in a room, Open the door throw one in then close it again. This turns the Room into a Living hell, Burning the T alive. If he tries to leave, Pop him in the head. He has to look for you once he comes out. You don't It's overtime, Only 2 people left (you and the T) It's been overtime for a while, You know he's following you, Throw an Incen to block his path and Play the Clock. Stopping other Innos from going into a Death Trap. You know theres a T in the T room, Block the Trap off with an Incen and it gives you time to tell them not to go through.