Pending Suggestion: TF2 Deathrun Server Question Mark?

Discussion in 'Suggestions Archive' started by Creepy Lil' Guy, Jun 29, 2014.

  1. Creepy Lil' Guy

    Creepy Lil' Guy Somewhat Active

    Joined:
    May 16, 2014
    Messages:
    64
    Ratings:
    +11 / 3
    Please name your Suggestion/Bug Report:
    TF2 Deathrun Server

    Is this a suggestion or bug report?:
    Suggestion

    What does this report affect?:
    Other

    Please elaborate on your suggestion:
    Deathrun has to be one of my all-time favorite mods. Gmod Deathrun is amazing, but TF2 Deathrun has that little bit more flare. You can have different classes with different perks. Because of that diversity, I would rather a TF2 Deathrun over a Gmod one. The leading TF2 Deathrun community is led by skial, a huge community, where suggestions from, let's say "common players", are easily overlooked. But with Harpoon Gaming, being a smaller and tighter community, everyone's voice is heard, making it easier for more creative, more controlled,less buggy, MORE FUN player experience. Anyway, a deathrun server would not only be GREAT fun, but would also be beneficial for the community, gaining interest from a wide range of players. Sure, not everyone is into deathrun. Thankfully, on the Skial servers, me and a couple of my friends have a big following, and we could bring new players upon the great thing that is Harpoon Gaming. But onto the "suggesiton" part. I was thinking maybe a handful of popular maps, such as dr_iceworld, vsh_dr_cocanium etc. along with things like a custom donor menu, with options like custom trails, unusual effects, any hats...(ask me if this isn't really too clear)**SV_WEAPON_LIMITATIONS**. Boy, we would not like a server with overly O.P. weapons, the Medigun, allowing players to render themselves invulnerable to traps, or the Atomizer, allowing cheatsy scooties to triple-jump(I think double-jumps should also be disabled) over otherwise impossible to avoid traps. Cloak and Dagger should also be a confiscated item, so the Spy could not simply get though traps without the Activator knowing. There are a whole bunch more weapons to be limited, but if this concept get's accepted, I'll do some research and try to find weapons to be restricted/banned. Boy oh BOY, is this a long paragraph.​

    Any Additional Information?:
    I think I covered most of the stuff in the above section. If this concept gets considered, I will try to provide more information if needed





    Also, dat attached file (It took me 3 seconds to make, don't judge!)
     

    Attached Files:

    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
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