An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. You can check out the full changelog below: Game Changes FIX Fixed “point” scripted entities not returning correct class on client if transmitted FIX Fixed some sounds PAKcked into the .bsp crashing when loading FIX Fixed some compressed sounds PAKcked into the .bsp failing to load FIX Fixed player_changename game event not working FIX Fixed gamemenucommand “engine” exploit FIX Fixed FireBullets and Trace functions not erroring when not passed a table FIX Fixed shadow related crash FIX Fixed another potential crash FIX Fixed dangerous .vtf exploit(s) UPD Added cl_mouseenable to blocked command list UPD Blocked one more malicious command ( Thanks Ley ) UPD Panel.OpenURL() no longer opens bad/blocked file extensions UPD Updated default SWEP crosshair to match the HL2 weapons one ( Thanks Jvs ) NEW Added CSEnt.__tostring() NEW Added Vehicle.GetAmmo() ( Clientside, return 3 ints – type, clip, count ) NEW Added Vehicle.GetWheelContactPoint( int wheel ) – returns Vector contactpos, int SufraceProps, Bool isOnGround? NEW Added Vehicle.GetVehicleViewPosition( int role ) – returns Vector pos, Angle ang, float FOV NEW Added Vehicle.GetOperatingParams() – Returns a table of 6 elements NEW Added Vehicle.GetVehicleParams() – returns a huge table NEW Added Vehicle.SetVehicleParams( table ) NEW Added Vehicle.GetPassengerSeatPoint( int role ) – returns Vector pos, Angle ang NEW Added Vehicle.CheckExitPoint( float yaw, int distance, Vector endpoint ) – returns boolean NEW Added Vehicle.GetRPM() – returns float, appears to be buggy NEW Added Vehicle.IsVehicleBodyInWater() – Returns bool NEW Added Vehicle.GetHLSpeed() – returns float NEW Added Vehicle.GetMaxSpeed() – returns int NEW Added Vehicle.GetSpeed() – returns int NEW Added Vehicle.SetSteering( float steering, float steeringRate ) NEW Added Vehicle.GetSteering() – returns float NEW Added Vehicle.SetSteeringDegrees( float ) NEW Added Vehicle.GetSteeringDegrees() – returns float NEW Added Vehicle.GetWheelCount() – returns int NEW Added Vehicle.GetWheel( int wheel ) – returns physobj NEW Added Vehicle.SetSpringLength( int wheel, float length ) NEW Added Vehicle.SetWheelFriction( int wheel, float friction ) – might be broken NEW Added Vehicle.GetWheelBaseHeight( int wheel ) – returns float NEW Added Vehicle.GetWheelTotalHeight( int wheel ) – returns float NEW Added Vehicle.EnableEngine( bool enable ) NEW Added Vehicle.IsEngineEnabled() – returns bool NEW Added Vehicle.StartEngine( bool start ) NEW Added Vehicle.IsEngineStarted() – returns bool NEW Added Vehicle.BoostTimeLeft() – returns int NEW Added Vehicle.HasBoost() – returns bool NEW Added Vehicle.IsBoosting() – returns bool NEW Added Vehicle.SetBoost( float boost ) NEW Added Vehicle.SetThrottle( float throttle ) NEW Added Vehicle.GetThrottle() – returns float NEW Added Vehicle.SetMaxThrottle( float maxThrottle ) NEW Added Vehicle.SetMaxReverseThrottle( float maxRevThrottle ) – Must be negative NEW Added Vehicle.SetHandbrake( bool handbrake ) – Not sure if this one works NEW Added Vehicle.ReleaseHandbrake() – Not sure if this one works NEW Added Vehicle.SetHasBrakePedal( bool hasBrakePedal ) NEW Added Vehicle.HasBrakePedal() – returns bool NEW Added Weapon.GetMaxClip1() NEW Added Weapon.GetMaxClip2() NEW Added Weapon.GetSlot() NEW Added Weapon.GetSlotPos() GitHub changes UPD Updated soundscape files UPD table.Copy in SortedPairsByMemberValue UPD Disallowed being able to use effects as tool models FIX Fixed Taunt Camera affecting Camera tool FIX Fixed tools not sorting alphabetically properly TTT NEW Added 2 hooks for custom body search icons NEW Added ConVar for fast switch inventory NEW Add option for fast weapons switch UPD Recheck collision rules after group reset FIX Fixed console speak not reaching player FIX Fixed language string typo DEL Removed karma heal for spectators Community Contributions NEW Added UTF-8 lib and support for UTF-8 data in markup lib FIX Fixed OnChatTab duplicating characters in base gamemode UPD Improved “weird model path” filtering UPD Made camera correctly track different player sizes Continue reading...