Gmod December 2016 Update

Discussion in 'Game Updates' started by Automated RSS Feed, Dec 19, 2016.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

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    A new update has been released! This time around we’ve mostly got bug fixes, but also some changes to the server browser.

    The update will be automatically downloaded through Steam when you restart your game.
    All servers will need to be updated before you can play on them.

    Game Changes

    • NEW Added ‘-nogammarmap’ command-line parameter. This will disable the game’s built in gamma correction and use your system’s settings
    • NEW Hunter helicopters now perform behaviour from Half-Life 2: EP1 and EP2
    • UPD Server browser now shows more servers and ranks them slightly differently
    • UPD Burning props no longer have their gibs ignited on destruction. This was causing some performance issues
    • UPD Disabled the VGUI hotkey system (freaky internal behaviour that made ampersands work weirdly)
    • UPD Improved error messages when failing to initialize the Steam API
    • UPD Updated resource/HALFLIFE2.ttf
    • UPD Re-enabled some fixes for d1_trainstation_05/ep2_outland_01 plug sockets
    • UPD Improved performance of voice-chat mouth movement animations
    • UPD Improved performance of traces (traces that have a function as their filter no longer have the filter called way too many times)
    • UPD Improved performance when checking if entities have a RenderOverride method
    • FIX Fixed some animations not looping (e.g. noclip animation)
    • FIX Game no longer crashes when applying decals to models with a high amount of polygons
    • FIX Fixed buggy behaviour when a player dies whilst climbing a ladder
    • FIX Fixed crash that occured when printing some characters to the console when Windows is set to use certain non-english languages
    • FIX Game no longer attempts to load vaudio_miles module. This caused issues for some people who had weird installations of the Source SDK on their system
    Lua API Changes

    • NEW Added Entity.GetFlexIDByName
    • NEW Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop
    • NEW Added Player.GetPreferredCarryAngles
    • NEW Added ITexture.__tostring
    • UPD GetConVar moved from C to Lua, results are now cached
    • UPD IMaterial.__tostring now acts more similarly to other __tostring metamethods in the game
    • FIX game.CleanUpMap no longer crashes when called too early on maps containg AI nodes
    • FIX game.GetTimeScale/game.GetSkillLevel now return nothing when called too early
    • FIX Entity.GetPoseParameterName no longer crashes when given an invalid input
    • FIX RunConsoleCommand’s error message now ends with a new-line when trying to run a blocked command
    • FIX render.PopFilterMag/render.PopFilterMin now properly apply changes when the filter stack is emptied
    • FIX render.Pop* functions no longer crash the game when over-popping
    GMadChanges to the GMad program.

    • UPD Improved error messages when trying to create addons

    Continue reading...
     
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