An update has been released! As usual, servers will need to be restarted. This update mostly features a bunch of important fixes for various bugs and crashes. You can check out the full changelog below: Game Changes NEW Added Player.SetLaggedMovementValue( float ) NEW Added Player.GetLaggedMovementValue() NEW Added Entity.AddToMotionController( PhysObj ) NEW Added Entity.RemoveFromMotionController( PhysObj ) NEW Added 3 new backgrounds from the last 3 update posts FIX Fixed an issue with timer.Create and timer.Adjust FIX Fixed a crash issue with npc_turret_floor FIX Fixed bullet hit detection issue introduced by previous update FIX Fixed a potential physics crash issue FIX Fixed a crash problem with all PhysObj functions when called on invalid PhysObj FIX Fixed PHX glass panels igniting when shot FIX Fixed a PHX material (zc_tube.vmt) having bad symbols FIX Fixed models/noesis/donut.mdl erroring to console when spawned FIX Fixed a crash problem with NPC player companions FIX Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret ) FIX Fixed npc_strider not dealing damage with his fast minigun attack FIX Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another FIX Fixed Custom Bullet Tracers not applying in some cases FIX Fixed collision box for all weapons not being rotated properly FIX Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained FIX Fixed debugoverlay.BoxAngles 6th parameter (color) FIX Fixed SWEPs not being fried by some NPCs FIX Fixed the “Setting Holdtype to empty string” problem FIX Fixed SetPos and SetAngles crashing with math.huge and tonumber(“nan”) UPD Added Warning()s to net.Send & net.SendOmit UPD Entity.SetBonePosition’s first argument is now not optional UPD Last 5 arguments of EmitSentence & EmitSound globals are now optional UPD Reverted changes to Entity.SequenceDuration UPD Updated language files UPD util.TraceLine now hits player hitboxes outside of collision bounds UPD NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give() DEL Removed CNavArea.GetAdjacentAreaAtSide GMPublish UPD Clean up quota before updating/creating an addon UPD Don’t delete files from quota as soon as finishing updating GitHub changes DEL Removed useless local variable in sv_nextbot UPD Nextbot example of how you’d fire OnNPCKilled UPD “Unfix” DAdjustableModelPanel UPD NPC Weapons: Moved “None” to the top UPD Made the default Laser Tracer better FIX Fixed a duplicator lag exploit FIX Fixed GWEN.CreateTextureBorder drawing small boxes FIX Added 3rd argument to ENT:TriggerOutput TTT FIX Fixed server crash issue with public chat while dead FIX Fixed a Lua error when player dies FIX Fixed weapon_zm_rifle’s IconLetter FIX Fixed Rifle scope, zoom spread, unscope delay UPD Player and spectator chat channels UPD Disabled weapon picking up with Magneto Stick by default UPD Reverted default detective values UPD Changed unknown weapon name from “MASSIVE PHASER ARRAY” to “Unknown Weapon Name” UPD Send in GivePenalty third arguments Community Contributions NEW Added Flood and Jailbreak to the default map categories FIX Fixed error when spawning non-standard vehicles UPD PrintTable no longer creates 2 global variables UPD Improve map filtering display Continue reading...