Gmod 15.07.02

Discussion in 'Game Updates' started by Automated RSS Feed, Jul 2, 2015.

  1. Automated RSS Feed

    Automated RSS Feed Face-Meltingly Active

    Joined:
    Nov 6, 2013
    Messages:
    511
    Ratings:
    +4 / 0
    An update has been released! As usual, servers will need to be restarted.

    This update mostly features a bunch of important fixes for various bugs and crashes.

    You can check out the full changelog below:

    Game Changes

    • NEW Added Player.SetLaggedMovementValue( float )
    • NEW Added Player.GetLaggedMovementValue()
    • NEW Added Entity.AddToMotionController( PhysObj )
    • NEW Added Entity.RemoveFromMotionController( PhysObj )
    • NEW Added 3 new backgrounds from the last 3 update posts
    • FIX Fixed an issue with timer.Create and timer.Adjust
    • FIX Fixed a crash issue with npc_turret_floor
    • FIX Fixed bullet hit detection issue introduced by previous update
    • FIX Fixed a potential physics crash issue
    • FIX Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
    • FIX Fixed PHX glass panels igniting when shot
    • FIX Fixed a PHX material (zc_tube.vmt) having bad symbols
    • FIX Fixed models/noesis/donut.mdl erroring to console when spawned
    • FIX Fixed a crash problem with NPC player companions
    • FIX Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
    • FIX Fixed npc_strider not dealing damage with his fast minigun attack
    • FIX Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
    • FIX Fixed Custom Bullet Tracers not applying in some cases
    • FIX Fixed collision box for all weapons not being rotated properly
    • FIX Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
    • FIX Fixed debugoverlay.BoxAngles 6th parameter (color)
    • FIX Fixed SWEPs not being fried by some NPCs
    • FIX Fixed the “Setting Holdtype to empty string” problem
    • FIX Fixed SetPos and SetAngles crashing with math.huge and tonumber(“nan”)
    • UPD Added Warning()s to net.Send & net.SendOmit
    • UPD Entity.SetBonePosition’s first argument is now not optional
    • UPD Last 5 arguments of EmitSentence & EmitSound globals are now optional
    • UPD Reverted changes to Entity.SequenceDuration
    • UPD Updated language files
    • UPD util.TraceLine now hits player hitboxes outside of collision bounds
    • UPD NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
    • DEL Removed CNavArea.GetAdjacentAreaAtSide
    GMPublish

    • UPD Clean up quota before updating/creating an addon
    • UPD Don’t delete files from quota as soon as finishing updating
    GitHub changes

    TTT

    Community Contributions


    Continue reading...
     
  • About Harpoon

    Harpoon Gaming is a gaming community, with servers in Team Fortress 2, Minecraft, and more. We were founded on the idea that no matter who you are, you have a home here. Too often we see communities rife with bullies and trolls, and Harpoon was created because we think we can do better than that.
  • Like us on Facebook

  • Donate to Harpoon!

    Donator is 1 key per month and 16 keys for lifetime. You will have donator access on all of our servers. If you wish to donate to Harpoon Gaming, contact a Full Admin or above. To learn more, head over to the donator page.

    Donate to us!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice