Gmod 14.04.03

Discussion in 'Game Updates' started by Automated RSS Feed, Apr 3, 2014.

  1. Automated RSS Feed

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    You have waited a long time.. and this is a big one.. so servers will need to be restarted before you’ll be able to join them.

    Fixed lamps projecting backwards


    This annoying visual bug that has been there since lamps existed is now finally gone for good.

    Improved mounting system


    You will most likely not notice it but the mounting system has been given a heavy lifting. This means a slight decrease in load times, less remounting, and no more texture issues on changelevels.

    Fixed gamemode name reported by Steam not being updated after a changelevel


    The gamemode name used to be sent to Steam’s master server only when a server was started, so it wouldn’t be updated after a changelevel. Now it is sent at regular intervals along with the current map name.

    Minor Half Life 2 campaign fixes


    A lot of minor fixes have been oriented towards making the HL2 campaign fully playable. For instance, the GMan intro now plays correctly, ropes should now be properly positioned on all levels, NPCs now receive the correct amount of damage from HL2 weapons (the shotgun was notably weak against them), and metrocops no longer get stuck into a T-pose when attacked.

    Lots of requested Lua fixes and features


    Notable additions include new BASS library bindings allowing more control over sounds being played, advanced matrix manipulation functions, a hook which allows you to override sounds before they are played, and another hook which overrides bullets fired from any weapon. You decide what to do with them!
    A lot of Lua functions also had more or less important issues pointed out by various coders, most of those are now fixed.

    And now for the…

    Full Changelog

    Game Changes

    • FIX Fixed viewmodel bobbing snapping when jumping or noclipping
    • FIX Fixed flashlight getting duplicated when receiving a full packet update
    • FIX Fixed spawnicons not always regenerating at the correct resolution when resized
    • FIX Fixed “Dopwnload finished” typo in console output
    • FIX Fixed lamps projecting backwards!
    • FIX Fixed gamemode name reported by Steam not being updated after a changelevel
    • FIX Fixed key bindings not working correctly in the main menu
    • FIX Fixed GMod decals not working when used on props
    • FIX Fixed debug textures not being precached (brings mat_wireframe 1 back to its former glory)
    • FIX Fixed rendering artifacts when some particle effects are rendered in front of the skybox
    • FIX Fixed nav files remaining open after loading a map
    • FIX Fixed shell ejection issues on the HL2 pistol and SMG
    • FIX Fixed players colliding with other players while noclipping
    • FIX Fixed viewmodel jittering when overwriting viewmodel position
    • FIX Fixed viewmodel prediction errors when switching to thirdperson and back
    • FIX Fixed sound spam with weapon_rpg when no ammo is left
    • FIX Fixed jigglebones occasionally snapping into impossible positions when rapidly moving
    • FIX Fixed keyframe_rope ignoring attachment points (this fixes various issues such as the cable from prop_vehicle_crane)
    • FIX Fixed combine balls not colliding with players
    • FIX Fixed env_zoom not working at all (i.e. HL2 intro)
    • FIX Fixed choppy MP3 sound playback in some cases
    • FIX Fixed metrocops holding the stunstick going into a T-pose when attacked
    • FIX Fixed metrocops not turning their stunstick on before attacking
    • FIX Fixed NPCs not receiving the appropriate amount of damage from HL2 weapons
    • UPD Improved mounting system, no more texture issues on changelevels
    • UPD sv_kickerrornum now defaults to 0 and its value is now saved to the config file
    • UPD sv_allowcslua is now saved to the config file
    • UPD Clientside Lua is now always allowed in singleplayer
    • UPD Improved some spawn icons
    • UPD TextEntry panels no longer filter ‘\t’ characters
    • UPD Restored old damage force behaviour
    • UPD Singleplayer jump boost from HL2 is now implemented in Lua as a sandbox feature and works in multiplayer as well
    • NEW Added clientside convar cl_steamoverlay_pos
    Community Contributions

    Lua Scripting


    Continue reading...
     
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